Gran Turismo’s Yamauchi: 4K@60FPS Is Gaming Industry’s Pinnacle, Providing That on Console Is Special

Nov 16, 2016 at 11:59am EST
gran turismo sport

Legendary game designer Kazunori Yamauchi was recently available for interview during a media event in London, to promote GT Sport's official PlayStation 4 Pro support. Talking with the official PlayStation Blog, Yamauchi expressed his satisfaction at the PS4 Pro's ability to support cutting edge technologies like 4K@60FPS, High Dynamic Range and Wide Color Gamut (as far as we know, GT Sport will be the first game to support this).

PS4 Pro marks a historical moment. It’s the first time video games are going to exceed and better the quality of images in movies, broadcasting, and packaged media out there.

I think the world of 4K and 60 FPS is a pinnacle for the games industry, and to be able to provide that sort of quality on a home console is something special.
All the cars look fantastic in 4K in terms of the detail improvements, but if you look at it from the aspect of HDR and wide color, about 11% of the cars in the real world today don’t fit into the standard color space that was possible in games up until now.
Cars like Ferrari… it wasn’t actually possible to accurately represent that particular distinctive red in games unless you used the wide color space that’s now available in GT Sport. So the brightly colored cars out there are now going to look perfect in the game.

In order to support HDR compatibility, we had to start with the development for a capable camera because there are no devices out there that were able to capture images in HDR and wide color.

Doing that kind of data gathering wasn’t easy when we first started, so we had to design systems for the camera. In the past we’ve used RGB image sensors, but we had to utilize a spectra base image sensor to capture the proper colors and light that could not be recorded by RGB sensors in the past.

GT Sport will also have PlayStation VR support and Yamauchi briefly talked about that, too.

The raw, live feel that you get when you sit in the cockpit of a car using PS VR is something that wasn’t possible in GT before.
The tracks are very interesting in VR. But we’re letting you explore the environments in virtual reality, such as the interior of cars. I think that kind of subtle usage is best for VR.

GT Sport was delayed into 2017, but it looks like it might have been worth it. Early impressions of the game running on PlayStation 4 Pro are very positive; stay tuned for more coverage ahead of the game's launch next year.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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