Google Stadia Cloud-Based Multi-GPU Tech Demo Showcased by UL Benchmarks

Alessio Palumbo

Google Stadia is a different gaming platform from what we are used to. Given that the hardware is located in Google's data centers dispersed across the globe, it will be easy to upgrade as needed by the developers and users.

However, perhaps even more interesting is the ability for developers to push their games even further with multi-GPU rendering in the cloud. To demonstrate this possibility, Google partnered with UL Benchmarks for a dedicated tech demo available at the Game Developers Conference 2019.

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We're at GDC this week showing a tech demo of cloud-based, multi-GPU rendering on the Stadia platform. Our demo shows how game developers can use multi-GPU rendering to create richer, more dynamic game experiences.

Building the future with multi-GPU technology

Multi-GPU computing has the potential to make game experiences richer and more dynamic. But PCs with multiple GPUs are rare and expensive, which gives game developers little reason to explore the opportunities.

Stadia makes multi-GPU systems available to everyone through the cloud. It gives game developers the tools to push in-game graphics to new levels.

For the last few months, we've been working with Google to create a real-time demo of cloud-based, multi-GPU rendering to show how games might use the extra performance available through Stadia.

In our demo, one GPU handles most of the traditional geometry rendering. Additional GPUs are called in as needed to enhance the scene with dynamic fluid simulations and complex particle effects.

You can take a look at this Google Stadia tech demo in the 4K footage below. Hopefully, we'll see plenty of developers taking advantage of this cloud-based multi-GPU rendering technique in their upcoming games for Stadia.

https://www.youtube.com/watch?v=2YK912Z8WT8

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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