Google Says It’s Fine It Takes Time to Realize the ‘Big, Bold’ Vision for Stadia

Feb 24, 2020 at 04:00pm EST
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Stadia's Director of Product Management for Google Andrey Doronichev was recently interviewed by Engadget. During the brief chat, Doronichev expressed confidence that Stadia will be able to realize the big vision outlined by Google just as they did for YouTube, though it might take some time.

We went ahead announcing our vision, which is big, and it will take us time to get there. This is fine. This is great. This is what it's all about, right? It's not just about some marginal improvements, it's not about a specific feature. It's about a big, bold statement of where we are going. We're going there very, very confidently. So judging by the velocity so far, if anything, I'm more confident in our ability to deliver and over-deliver.

Stadia is built on the same infrastructure, Google infrastructure, that has been delivering search queries and YouTube videos for billions of users out there all over the world over the last decade or two. So this is one of the things where I think that at this point there's no question we can do it.

Doronichev also provided an update on being able to use the official Google Stadia controller on PC in a wireless fashion (right now, it only works through the USB cable).

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This is one of the items on our roadmap which is going to be launched shortly, but we're actually using a very different approach with our controller, one that connects directly over WiFi to the data center. It doesn't actually maintain a Bluetooth connection with a phone, which is a slightly different way of doing things and requires some extra work on both the app side and the controller side to make sure it works well.

Google Stadia recently added support for lots of Samsung, Asus and Razer smartphones in addition to Google's own Pixels. Moreover, it was announced that four games in the Steamworld series (SteamWorld Dig, SteamWorld Dig 2, SteamWorld Heist, SteamWorld Quest: Hand of Gilgamech) will soon be released for Stadia.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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