God of War Wins in Best Videogame Writing Category at 2019’s Writers Guild of America Awards

Feb 19, 2019 at 08:10am EST
God Of War

God of War got yet another award on Sunday when the Writers Guild of America announced the 2019 winners. The prize for 'Best videogame writing' went to the game developed by Sony Santa Monica, which managed to beat Insomniac's Marvel's Spider-Man, Ubisoft's Assassin's Creed Odyssey, Telltale's Batman: The Enemy Within (Episode 5 - Same Stitch) and Obsidian's Pillars of Eternity II: Deadfire.

God of War, Written by Matt Sophos, Richard Zangrande Gaubert, Cory Barlog; Story and Narrative Design Lead Matt Sophos; Story and Narrative Design Richard Zangrande Gaubert; Narrative Design Orion Walker, Adam Dolin

As you can see, notably missing from the list of nominees was Rockstar's Red Dead Redemption 2, which would be weird given how the game's great writing is one of its many highlights. However, we reached out to the Writers Guild of America and received a response that the game was simply not 'submitted for consideration' for this award, though it is unclear why.

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Anyhow, God of War continues to rack up awards. It won Best Action Game and Game of the Year from both our staff and our community; it got nine prizes at the DICE Awards last week. We'll see how it measures in terms of wins against Red Dead Redemption 2 at the upcoming GDC 2019 Choice Awards, where it got six nominations (like Marvel's Spider-Man) whereas Rockstar's Western epic had seven.

Whereas most of the highly successful games these days continue to get post-launch content updates such as free and/or paid DLC or even expansions, Sony Santa Monica made a different choice and skipped DLCs entirely. It is widely believed they've started working on a sequel already, though even in that case we won't see it released until well after the PlayStation 5 has launched, given the usual development time for these games.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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