God of War Isn’t Quite An Open World Game, But It Will Reward You For Exploring

Jun 25, 2017 at 02:00pm EDT

God of War has been one of the most important IPs in Sony's pocket during the PlayStation 2 and PlayStation 3 console generations, garnering critical acclaim and selling over 20 million copies over the various installments.

However, with the exception of God of War III Remastered, the PlayStation 4 didn't get anything yet. Sony Santa Monica aims to fix this absence in early 2018 with a new game, featuring an older Kratos living in the world of Norse gods with his son, Atreus.

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At E3 2017, we got a new gameplay video showcasing the combat and quite a few of the environments. Polygon managed to talk to Game Director Cory Barlog to learn more about the game; one highlight is Barlog's description of the world design, which is not quite open but has nonetheless been designed to reward exploration.

I knew right away that I did not want to make an open-world game. I did not want to make a game in which people felt like they were doing a checklist of things.

Kratos and Atreus have a goal that takes them all over the world, but always just off in the distance, there’s something that catches your eye. It’s this idea that we’re going to reward people for being curious or looking around. We’re not really ever going to put them in a position outside of that core experience, forcing them to do something.

It’s the idea of seeing this little cave entrance off in the distance, boating over there, and actually going inside the cave, and coming out and seeing an entire level you never knew was there. It’s that feeling of being rewarded for your curiosity. It’s just huge. That’s why I play video games. It’s about existing in a world.

We guide you in the game on this path, like holding your kid when he’s riding a bike for the first time. Then we sort of open the world up by letting go with one hand. The world is a little bit bigger, a little scarier, you’re wobbling a little bit. But right when you start to feel steady, then we open up the world even more, both hands off. You’re just free to go. And that’s still not even the last time. We open it up even further, so everything becomes bigger. You’re never required to go over and do anything. You’re always encouraged that this is your goal. But, hey, if you want, go explore all these other things. It’s such a vast mythology. It’s so wonderful.

Certainly not all games need to be designed as open world, but it's still nice to know that it will be possible to explore quite a bit in God of War.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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