Ghost Recon Breakpoint Might Get Cross-Play After Launch, Says Ubisoft

Sep 4, 2019 at 12:45pm EDT
Ghost Recon Breakpoint

The Ghost Recon Breakpoint beta is coming tomorrow and will run until September 9th on PC, PlayStation 4 and Xbox One. It can already be preloaded on all platforms; access is guaranteed for those who pre-ordered the game, while PC gamers can get in simply by using the Uplay+ free trial.

In a recent interview with MMORPG.com, the developers at Ubisoft Paris have revealed some of their post-launch plans. Interestingly, these might include cross-play between platforms. Creative Director Eric Couzian said:

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We have big plans for post-launch. So there will be plenty of Episodes, a new Class, everything. Of all the subjects, this one, cross-play, is part of them. So you will get news later on this.

Couzian also confirmed that all microtransactions will be purely cosmetic. The DLC, on the other hand, will be more structured so that it can fit even the narrative of Ghost Recon Breakpoint.

We plan to have quite the same structure to Wildlands. One thing for sure, all the cosmetic things you will get have no impact gameplay. It's really about your skill and all your tactical approaches. You will have Episodes, which means that during the year, you will be able to play Episodes and we have two Episodes already designed.

We will be able to bring new Classes, new Raids, new Weapons, new Gear exactly like we did on Wildlands. But this time, it's all part of the strategy. On Wildlands, it was more improvised. Here, even the story was designed and written with this mind so that we can expand the universe of the world, the logical consistency.

Ghost Recon Breakpoint is due on October 4th. Set in the fictional Pacific Ocean island of Auroa, it will present the toughest challenge yet for Ghosts as they face against private military contractor Sentinel, led by former Ghost Cole D. Walker, played by Jon Bernthal (The Walking Dead, The Punisher).

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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