Game Ready Driver 551.52 Out Now, Optimized for Skull and Bones

Feb 14, 2024 at 09:00am EST
Game Ready driver

NVIDIA has released a new Game Ready driver for its GeForce graphics cards. Version 551.52 is available for download via the official website or through GeForce Experience.

This Game Ready driver offers optimizations for Ubisoft's long-anticipated pirate ship combat game Skull and Bones, which features NVIDIA DLSS 2 and ray traced global illumination support. While the official launch date is set for February 16, Ubisoft+ subscribers and/or owners of the Premium Edition can already start playing Skull and Bones.

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Here's a reminder of the game's system requirements in case you're wondering whether your rig can run it.

Minimum requirements (1080p at 30 frames per second, low preset)

Operating system Windows 10 (64-bit version)
Processor AMD Ryzen 5 1600 @ 3.2 GHz, Intel Core i7-4790 @ 3.6 GHz, or better
RAM 8 GB (running dual-channel mode)
Video card AMD Radeon RX 5500 XT (8 GB), NVIDIA GeForce GTX 1060 (6 GB), or better
Hard drive 65 GB available storage (SSD required)
DirectX version DirectX 12

Recommended requirements (1080p at 60 frames per second, high preset)
Operating system Windows 10 (64-bit version) or Windows 11
Processor AMD Ryzen 5 3600 @ 3.6 GHz, Intel Core i7-8700K @ 3.7 GHz, or better
RAM 16 GB (running dual-channel mode)
Video card AMD Radeon RX 5700 XT (8 GB), NVIDIA GeForce RTX 2070 (8 GB), or better
Hard drive 65 GB available storage (SSD required)
DirectX version DirectX 12

Game Ready driver 551.52 also fixes several bugs, as outlined in the official release notes:

Gaming Bugs

General Bugs

The following known issues are still present with this Game Ready driver:

Open Issues

Furthermore, the following games are now supported through GeForce Experience's one-click optimization:

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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