FIFA 18 for Nintendo Switch Features PBR Rendering, Ultimate Team but No Journey Mode

Alessio Palumbo

FIFA 18 for the Nintendo Switch has been finally detailed by Electronic Arts in a press release today. The game will run at 1080P resolution when docked and 720p in handheld mode, packed with Physically Based Rendering for players (which seems to indicate PBR won't be used for stadiums or the field).

The game's Producer, Andrei Lăzărescu, said:

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FIFA 18 on Nintendo Switch is the best FIFA you can take with you anywhere, play anytime and with anyone. We’re delivering the immersive and authentic experience that fans expect from FIFA, while leveraging innovative ways to play both at home and on the go with Nintendo Switch.

Ultimate Team fans will get to participate in beloved features like Squad Building Challenges, Online and Offline Seasons, Tournaments, and Draft. Players will enjoy live campaigns connected to the narrative of the football season, the Transfer Market, and more Ultimate Team features that will be revealed very soon.

The game takes advantage of the console’s unique portability, allowing players to enjoy the game in docked, handheld or tabletop mode, and utilizing local multiplayer connection for Local Seasons. Multiple control schemes are also featured, so whether you prefer to play handheld, dual Joy-Con, single Joy-Con or Pro Controller, there’s an option to fit your playstyle.

In addition to unique control and gameplay features, as well as a robust FIFA Ultimate Team, players can participate in Local Seasons across two Switch consoles, as well as Kick-Off mode, Career, Online Seasons, Tournaments, Women’s International Cup and Skill Games.

The only major mode missing in FIFA 18 for the Nintendo Switch seems to be Journey, then. Unfortunately, there's no direct-feed gameplay footage or screenshots available yet.

There is a gameplay trailer for the "full version" of FIFA 18, though, due on September 29th for PC, PlayStation 4 and Xbox One. Check it out below.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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