New MODA Fellowship Launches in Early Access this October, Open Beta Set for September

David Carcasole
Fellowship game heroes prepare for battle, showcasing power and strategy in epic fantasy adventure.
The early access date of Fellowship has shifted from October 9 to October 16.

Fellowship, a multiplayer online dungeon adventure game, or "MODA," as its developer Chief Rebel calls it, will launch in Early Access on Steam this coming October 9, 2025, developer Chief Rebel and publisher Arc Games have announced during the Future Games Show 2025 presentation. You'll be able to try it out ahead of that launch, though, as it'll have an open beta for players next month, from September 18-23.

"All dungeons, all the time," the trailer from today's Future Games Show boasts as it showcases new gameplay from the co-op adventure game, and that really is Fellowship's whole pitch. When Wccftech's Alessio Palumbo played the upcoming MODA earlier this year ahead of one of its public playtests, he noted that "strips practically everything else, such as open world and narrative content, focusing entirely on the dungeon mechanics, with the goal of providing a highly replayable cooperative experience with some competitive elements through leaderboards and the like."

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According to a press release, Chief Rebel plans to keep the game in early access for six months before reaching its 1.0 launch next year. While the early access version will include all the dungeons you might've already seen during public playtests or that you will see in the upcoming open beta, Chief Rebel is planning to have more playable content arrive as part of the 1.0 version.

The studio will also launch a cosmetics store with the full-game launch, though these cosmetics will remain optional and will not have an impact on gameplay.

Fellowship will be available for $24.99 USD on PC when it launches on October 9.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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