Fallout London Team Hopes It Won’t Be Long Now Before Launch, Is Considering Whether to Support Older Version

May 18, 2024 at 03:00pm EDT
Fallout London

[UPDATE] Fallout London Project Manager Dean Carter also said the community would want support for Fallout 4 pre- and post-next-generation update, and the team is considering whether that is feasible.

We are being tempted by community feedback to launch on the old version alongside the new version. But this isn't set in stone as it would effectively double our release workload.

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[ORIGINAL STORY] The Fallout London total conversion mod for Fallout 4 was supposed to launch on St. George's Day, April 23rd, but Bethesda's next-generation update disrupted those plans.

We last heard from the team over a month ago when they announced the inevitable delay without being able to nail down another date. This morning, Project Manager Dean Carter (known online as Prilladog) posted an update on the Fallout London Discord channel. To be clear, the message isn't mainly about the release date; it is instead an endorsement of GOG, which helped the Fallout London team a lot with the mod's distribution. The update also links to a new interview posted on The Gamer featuring both GOG and Dean Carter himself. The Project Manager said:

We initiated discussions with GOG to release Fallout London after Nexus faced challenges hosting the files. Without the combined help of Nexus Mods and GOG, releasing Fallout: London wouldn't be possible.

However, right after linking to the article, Prilladog also wrote, 'We hope not long now—fingers crossed.' While not exactly a confirmation, it does hint at a forthcoming resolution of the compatibility issues with the new version of Fallout 4.

As a reminder, Fallout London is a fan-made game-sized mod that imagines how the UK's capital would fare following the nuclear apocalypse (something that Bethesda doesn't intend to do in the foreseeable future, as Todd Howard recently confirmed the studio will stick to US settings). It is set in 2237, between the first and second installments and around fifty years before Fallout 4.

According to Team FOLON, the FEV (Forced Evolutionary Virus) wouldn't have made it to the UK, so don't expect to encounter Deathclaws, Super Mutants, and the like. Similarly, there is no Vault-Tec in the UK, though there will be underground shelters. The factions are also entirely new, so players won't find the Enclave, the Brotherhood of Steel, the Institute, et cetera.

In terms of size, Fallout London is massive. Its playable space will be the size of the base Fallout 4 game plus the Far Harbor DLC. Fans can also look forward to 53 main quests, 35 side quests, 25 faction quests, 64 miscellaneous quests, 16 branching gang quests, 7 companions (5 of which are fully voiced with detailed relationship levels and their own companion quests), over 90K recorded voice lines (1.5x the number of lines in Fallout New Vegas or The Elder Scrolls V: Skyrim and only slightly less than Fallout 4, with the difference that Bethesda's game had a voiced protagonist and Fallout London does not), a revamped crafting system for ammo, an overhauled perk and dialogue system with skill and perk checks during dialogues, new player animations such as ladder climbing and swimming, fast travel options such as trains, taxis, and boats, dynamic weather, new smoking mechanics, and playable guitars. To play the mod, you must own Fallout 4 and all of its DLCs.

In other Fallout news, the franchise is about to land in Fortnite.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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