Elden Ring to Feature Dynamic Wildlife to Make World Feel Alive; Bloodborne 2 Is Not Happening Anytime Soon – Rumor

Francesco De Meo
Elden Ring

It has been almost nine months since the Elden Ring announcement, and nothing else has been said since then regarding the new game in development by From Software. Rumors circulating online are painting a very interesting picture, and something new has emerged online recently.

Omni, who has been revealing supposed details on the game, recently revealed that Elden Ring will feature dynamic wildlife alongside dynamic enemy placements and weather. These elements will make the game feel more alive than in many others open-world RPGs.

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Dynamic day/night cycles, lighting, weather, I'll even throw you a bone and say wildlife, enemies out in the open world that change their positioning, both big and small. Things that make the world feel like it lives and breathes and doesn't just exist as your playground and while they're relatively minor when looked at as singular elements. You start to take all of these elements and put them together and ultimately what you have is something that again, shares the same DNA as past games, but culminates into something different.

Omni also touched upon a possible Bloodborne sequel on PlayStation 5. While From Software has multiple teams that work on different projects, Bloodborne 2 is not in active development and it is not even in line to be in development, so if the game is happening, it won't be anytime soon. Not surprising, considering Elden Ring is said to be the biggest From Software game yet.

From works on multiple projects all the time. As of right now, the game isn't in development or in line to be in development. So in the event that a Bloodborne sequel does happen, it's not happening any time soon.

Elden Ring is currently in development for PC, PlayStation 4 and Xbox One. We will keep you updated on the game as soon as more come in on it, so stay tuned for all the latest news.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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