Elden Ring Creator Would Like to Make a JRPG, But It Wouldn’t Be a Sequel to Enchanted Arms

Jun 21, 2024 at 07:00am EDT
Elden Ring: Shadow of the Erdtree

Today, Elden Ring gets its first and only expansion, Shadow of the Erdtree. As part of an interview with Rolling Stone, game director and FromSoftware president Hidetaka Miyazaki took the opportunity to discuss some other games he'd like to make in the future.

Surprisingly, the Elden Ring creator would like to make a traditional JRPG. Long-time FromSoftware will certainly remember Enchanted Arms, the turn-based JRPG made by the studio and published by Ubisoft in 2006 for PlayStation 3 and Xbox 360. However, it doesn't sound like Miyazaki would be interested in a sequel, mainly because he doesn't believe in following up on franchises that were created by others. An exception is Armored Core, as explained below.

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I think a lot of these games are so intertwined with the directors who almost invented that style of game. I don’t think there’s a scenario where I myself would make a King’s Field. The same can be said about Otogi and Enchanted Arms. I worked on Armored Core 4 and Armored Core: For Answer. It enabled me to put my own interpretation on Armored Core VI: Fires of Rubicon and develop that.

It would actually be very interesting to see what Miyazaki and his team can come up with in that genre. Perhaps a mix of turn-based and real-time dodge/parry as proposed by Clair Obscur: Expedition 33? Meanwhile, fans of his work can dive into Shadow of the Erdtree, which got another perfect score here on Wccftech.

It did not take long to get back into the engaging adventuring loop of the Elden Ring experience, searching for map fragments to get a better look at the map, placing markers where points of interest are seemingly located, and getting amazed by beautiful vistas, immense castles, and sprawling haunting forests, unaware of the dangers that lurked inside of them. With open-world fatigue setting in earlier this year due to the many open-world games released in 2024—like Final Fantasy VII Rebirth, Rise of the Ronin, and the PC versions of Horizon Forbidden West and Ghost of Tsushima—Shadow of the Erdtree's open-world design stands out as a testament to how the Elden Ring experience still surpasses anything else on the market. As such, I believe a perfect score is justified, even with the evident lack of significant innovation and some technical hiccups.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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