Elden Ring 1.12 Patch Brings Significant Ray Tracing Performance Improvements on PC

Jun 20, 2024 at 10:28am EDT
FromSoftware

Today's Elden Ring patch brings some significant ray tracing performance improvements on PC, a new comparison video highlights.

The comparison video put together by MxBenchmarkPC puts the game's previous and current versions of the game running side by side running on an RTX 4080 GPU at 4K resolution, maximum settings and ray tracing, confirming how the new patch brought significant performance improvements with ray tracing. In scenarios where the game struggled to hit 60 frames per second, it now hits them easily, making playing the game with ray tracing a viable option on powerful systems.

Related Story Kadokawa Reaffirms Elden Ring: Tarnished Edition and The Duskbloods Launching in 2026, While we Wait for an Official Release Date

Besides these ray tracing performance improvements, the Elden Ring 1.12 patch introduces new features and balance tweaks, such as new Inventory and Map features, PvP and PvE balance changes, and more. You can find the full patch notes here.

Elden Ring is now available on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One worldwide. You can learn more about the excellent Shadow of the Erdtree expansion by checking out my review.

Elden Ring: Shadow of the Erdtree expands the base game by offering more of what made it one of the best open-world games ever. It features a well-sized map dense with secrets to discover, new masterfully designed dungeons, and introduces new, fun tools to help the Tarnished tackle some of the most challenging enemies in the game's dark and brutal world. While the lack of new gameplay mechanics may disappoint some, don't let this deter you. Shadow of the Erdtree is every bit as good as the base game, and it is an essential purchase for all those who loved FromSoftware's amazing action role-playing game.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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