Techland Debuts New Dying Light: The Beast Trailer, Delves Into Parkour and Combat Mechanics

David Carcasole
Dying Light: The Beast. A man with a bloodstained jacket stands in the rain surrounded by zombies in a post-apocalyptic setting.
Techland delves into Dying Light: The Beast combat and parkour mechanics in new developer blog. Image credit: Techland

Dying Light: The Beast is due to launch in a little more than two weeks from the time of this writing, and Techland has been publishing a series of behind-the-scenes developer blogs and releasing new trailers leading up to its September 19, 2025 launch.

Today's deep dive included the release of a new trailer, showing off more gameplay and Kyle Crane's struggle with controlling the Beast within him.

Related Story Techland Veteran Admits Dying Light 2 Was a ‘Hard Lesson’ After Studio Tried to Please Everyone at Once

Alongside the new trailer, Techland delved into its approach to parkour and combat mechanics in Dying Light: The Beast, adding "over 100 new animations" and 17 new grab animations to properly convey Crane's agility and ferociousness.

Dying Light: The Beast was technically supposed to have launched by now, with its initial release date set for August 22. Less than a month before that August date, Techland announced it had delayed the game by four weeks to September 19.

When we last checked the game out for a final preview, Wccftech's Kai Tatsumoto wasn't able to give any definitive thoughts on what he played due to only being able to check out an early part of the game, but he was sure about one element, saying, "One thing's for certain though: years of captivity have turned Kyle Crane into a raging beast."

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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