Dying Light 2 Dev Says Xbox Series S GPU Holds It Back from 60 FPS

Feb 8, 2022 at 03:02pm EST
Dying Light 2

Dying Light 2 runs at a solid frame rate on consoles, according to Digital Foundry. However, the Xbox Series S version is limited to 1080p resolution and 30 frames per second (and doesn't even have ray tracing), which irked some users.

Techland's Dying Light 2 Lead Designer Tymon Smektala, whom we often interviewed ahead of launch, replied on Twitter that the very GPU of the console holds the game back from targeting 60 frames per second.

Related Story EmuDeck Built Its Own Steam Machine in an Xbox Series S Shell — Ryzen 5, RX 9060 XT, & $1,000 of Valve-Beating Hardware

We’re fixing the coop issues first, the demand broke Sony/Microsoft/Epic servers. Motion sickness will be addressed in the first upcoming patch. FoV + motion blur will be considered for the next. 30fps on Series S will be looked at, but the console's GPU is holding us back.

As a reminder, the Xbox Series S GPU is indeed much less powerful than the one Microsoft picked for the Xbox Series X, having slightly more than a third of the Compute Units featured in the more expensive console. It's not the first time we heard developers complaining about the specifications of the Xbox Series S; early on, id Software complained about the lacking memory, whereas more recently 4A Games highlighted the GPU as a possible challenge for future titles.

At the same time, some Xbox gamers pointed out that other titles do offer 60 frames per second options on the Xbox Series S, unlike Dying Light 2. Smektala took the jab gracefully with his response.

Good but philosophical question, I guess no one can answer. We’d need to recreate the world, the AI, the traversal mechanics in a different engine and see. But I admit Assassin's Creed Valhalla is a piece of fantastic tech, I adore the game. Anyways we tried, and we’ll try even more.

The upcoming patch will include a 60+FPS unlocked mode on Xbox Series X for those using VRR (variable refresh rate) equipped displays.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.