Driver TV Show Is Canceled, But Ubisoft Says It Has Plans in Store for the IP

Jul 14, 2024 at 08:00am EDT
Driver

In September 2021, Ubisoft announced a partnership with up-and-coming free streaming platform Binge to create a live action Driver TV show.

It's been nearly three years, though, and with no more news on the project, many fans assumed it wouldn't be happening anymore. Ubisoft has now confirmed that much to Stephen Totilo's Game File; however, the publisher has also reassured fans that there are projects in store for the franchise.

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The most recent mainline installment of the IP was Driver: San Francisco. Developed by Ubisoft Reflections (the original creator of the franchise, also known for games like Stuntman, Just Dance, and The Crew), it launched in September 2011 for PC, PlayStation 3, Xbox 360, and Nintendo Wii.

Its storyline was set only six months after the events narrated in Driver 3. Players once again reprised the role of John Tanner, a police detective and former FBI agent who falls into a coma while pursuing his nemesis, the criminal Charles Jericho, and finds himself piecing together his plan in a dream world as it unfolds in real life.

Gameplay-wise, this latest entry was a return to the original roots. Whereas Driver 2 and Driver 3  allowed players to step out of the car and roam the city on foot, San Francisco once again limited this feature. However, the game introduced Tanner's ability to 'teleport' from one car to another, inspired by Google Earth.

Driver: San Francisco also added split screen and online multiplayer for the first time in the franchise, with 19 gameplay modes available to choose from. The game's multiplayer remained playable until October 1, 2022, when Ubisoft permanently closed the servers.

In a potential future entry, would you rather keep the car focus of the original and latest Driver game, or should Ubisoft make it more like Grand Theft Auto, allowing freeform on-foot exploration of the environments? Let us know your opinion in the comments.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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