Dreams Dev Talks Online Play, Framerate, PS4 Pro Advantage, M-rated Creations, More

Oct 3, 2018 at 05:54pm EDT
Dreams

Media Molecule’s Dreams can be hard to wrap your head around. We know Dreams is essentially a full user-friendly 3D game engine, which sounds pretty exciting, but specific details are still hard to come by. Well, Dreams is this month’s Game Informer cover game, and, as has become tradition, they subjected Media Molecule co-founder Alex Evans to a series of rapid-fire questions. Most of the 229 questions are a bit silly, but they do touch on some interesting stuff like online play, PSVR support, crossplay, performance, the game’s story campaign, and more. Check out a rundown of the important bits, below.

Dreams certainly sounds ambitious – it will be interesting to see if it attracts a serious development community. The engine seems versatile, but the fact that you can’t export to PC or sell your creations may limit uptake. Why spend 100 hours toiling over a game in Dreams when you could be teaching yourself to use Unreal Engine or Unity?

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Dreams drifts onto PS4 sometime in 2019.

About the author: Professional writer of trivial things. Nathan has been covering games, entertainment, and online culture for over a decade with bylines at IGN, GameSpy, Cracked, Uproxx, ComicBook, and more. Joined Wccftech gaming team in 2017, and has written hundreds of game reviews and thousands of news stories since.

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