Dragon Ball Z Kakarot New Mod Introduces Proper Ultrawide Support

Jan 20, 2020 at 08:53pm EST
Dragon Ball Z Kakarot

Dragon Ball Z Kakarot started receiving its first mods following the game's release last week, and of these first mods introduces proper Ultrawide support.

The mod, simply called Ultrawide Fix, introduces not only 4 new resolutions to the game but also proper FOV settings. The mod also removes black bars from 16:9 cutscenes.

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1.0.3 add new resolutions:

• 2560x1080
• 3440x1440
• 3840x1600
• 7680x1080

- Choose your resolution and install, all files are in the same package

- ULTRAWIDE FIX 21:9 and FOV Steam and other versions

PATCH

- Removes black bars 16: 9 scenes and gameplay and Fix FOV 21:9

Dragon Ball Z Kakarot is a game that fans of the series will surely enjoy, as it features a faithful rendition of the Dragon Ball Z story. Where the game fails, however, is outside of the main story beats, as highlighted by Dave in his review.

The bosses, and many of the cutscenes in the game, are undeniably cool. In these moments, the game shines. I have complained about nitpicks almost incessantly in this review, and when it comes to the bosses and the bigger and better cutscenes, I shan't. When this game is firing on all cylinders, it becomes some of the best Dragon Ball fanservice we've had since Dragon Ball Super. The cutscenes are beautifully lit and animated, giving the world depth, crazy, sweeping camera angles, and big energy beam blasts. I enjoyed all of the bigger cutscenes of the game. And I say bigger because in between those, there certainly are a lot of dialogue scenes with static poses and little of interest happening. I will say though, that the side content and new scenes included in the game also ooze that same level of fan service and attention to detail which will make long-time Dragon Ball fans smile. I just don't know if many other aspects of the game will elicit the same response.

Dragon Ball Z Kakarot is now available on PC, PlayStation 4 and Xbox One worldwide.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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