Divinity: Original Sin 2 To Launch on PlayStation 4 and Xbox One This August

Apr 5, 2018 at 02:00pm EDT

Divinity: Original Sin 2 has finally been announced for consoles. The isometric turn-based party-focused roleplaying game will be available this August on PlayStation 4 and Xbox One, with BANDAI NAMCO publishing the game at retail.

Hervé Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe, stated:

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This is an incredible opportunity for us to work with Larian Studios who has already shown its talented work through the previous games. We are extremely pleased to bring this outstanding title to our lineup by offering new epic adventures to console gamers with the deepest RPG worlds ever created.

Swen Vincke, Founder and CEO of Larian Studios, said:

It was very important to us to have DIVINITY: ORIGINAL SIN 2 distributed by a team that understands how to bring RPGs to a broad audience. With Dark Souls and The Witcher, BANDAI NAMCO Entertainment demonstrated they know how to do exactly that and so I’m very happy we’ll have their support.

The game was the highest scoring on Metacritic last year among PC releases and it's certainly something every RPG fan playing on consoles should keep an eye on. To expand on that, just read Francesco's review of the PC version.

There’s really no correct way to put into words how good Divinity: Original Sin 2 really is. With a lot of freedom of choice, excellent story, characters, and writing, and masterfully crafted RPG mechanics, the Larian Studios’ game is the first RPG that is still keeping me engaged after 40 hours and more since The Witcher 3, a game I love to death. And I already know that it will be keeping me engaged for more, as the amount of possibilities, both in battle and outside, is staggering. Rivellon is truly a fantastic playground, one that RPG fans will not want to ignore for any reason.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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