Dispatch’s HR Violations Update Addresses Nintendo Switch Censorship, but “Some Hard Requirements” Keep Switch Versions Out of Parity with Other Platforms

Jun 17, 2026 at 02:21pm EDT
A glowing green character in denim shorts stands next to the title 'DISPATCH' with 'HR Violations Pack' written below it.

Dispatch developer AdHoc Studio has released a new update for the game that finally addresses the issues of censorship on Nintendo Switch and Nintendo Switch 2. But it doesn't mean that the Switch versions of the game are on par with the versions of Dispatch on other platforms. As AdHoc explains in a statement sent to Wccftech, "some hard requirements from Nintendo" mean that the Switch versions will not have parity with the versions of Dispatch on other platforms.

The HR Violations update is out now on all platforms, and for non-Nintendo Switch players, it simply adds more ways for you to experience Dispatch. You can play the vanilla uncensored version on PC and PS5 (and on Xbox when it arrives this summer) as the default version, though you can also choose to play it with Mosaic, Blackout, or Chaotic censorship settings.

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On Nintendo Switch, however, the censorship is a little more complex. As the graphic below explains, players on Nintendo's platform "can expect to see breasts, butts, and obscene gestures, but not genitals or Invisigal Dream audio." That's the case for players in the Americas, Europe, Australia, and New Zealand.

For players in Korea, Hong Kong, Taiwan, and Southeast Asia, however, the censorship is more severe. "Fully covered nudity (genitals, breasts, butts) and obscene gestures without Invisigal Dream audio."

The three censorship settings outlined above are examples of what players can expect to see while playing the game on Nintendo Switch or Switch 2, and gives them an option other than having an immersion-breaking black box or a blurred mosaic over someone's bits.

That's not to say a pair of jorts or a cape that doesn't belong in a scene isn't also immersion-breaking, but at least that's an attempt at solving the issue with a bit of humour that feels very in-line with the rest of the game.

"To the people who kept engaging, kept pushing, kept playing - even when you were pissed off - you made it possible for us to get here," AdHoc Studio writes. "Not just by buying the game, but by loving the game. By swapping theories and fighting for ships and fueling the spirits of our bruised, spongy bodies with your art and cosplay. We can't promise we won't mess up sometimes - in fact, we should probably promise we will. But what we can say is that we'll keep showing up and honoring the success story you created."

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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