Dishonored 2 Requirements Revealed; Graphics Options Include NVIDIA’s HBAO+, TXAA, Ansel & Surround

Nov 1, 2016 at 02:30pm EDT
Dishonored 2

Arkane Studios revealed the official Dishonored 2 requirements in a blog post earlier today. The game is now gold and as customary, the team in Lyon took a group picture to celebrate the end of years of hard work.

Going back to the Dishonored 2 requirements, though, you can find them below. Luckily they're far from intimidating.

Minimum:

Recommended:

The recommended drivers are 375.70 for NVIDIA and 16.10.2 for AMD. Arkane also revealed the full breadth of the graphics settings we'll be able to tweak in Dishonored 2, though. These include four NVIDIA specific features: HBAO+, TXAA, Ansel and Surround.

Visual Settings

Hardware NVidia Specifics

Dishonored 2 runs on the Void engine, a modified idTech engine. From the looks of it, even playing at 4K@60FPS with a single card might be possible - at least we hope so, since Arkane didn't mention any support for multiGPU configurations so far.

Easily one of the most anticipated games in 2016, Dishonored 2 is the direct sequel to 2012's hit game which features far more gameplay options to sneak around the finely crafted levels, a whole new setting and even the ability to choose your own protagonist between Corvo Attano and her daughter Emily Kaldwin.

The game will be released on November 11th for PC, PlayStation 4 and Xbox One, but those who pre-order will have access a day earlier. Preloading is already available on Xbox One and it will be available on PC and PlayStation 4 on November 8th; there will be an update to download before you can play the game.

Check out the latest trailer, centered on Corvo Attano's abilities and powers, here.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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