Dev Expects Resolution Compromises To Run Gigantic @ 60FPS On XB1; DX11 Being Used Right Now

Dec 20, 2015 at 11:00pm EST

Motiga hosted a Reddit AMA about Gigantic yesterday, answering many questions about the future of the upcoming shooter MOBA.

As hinted in the headline, VP of Product Development James Phinney explained that there will be probably have to be resolution compromises to keep Gigantic running at steady 60FPS on Xbox One.

We'll see, but I would expect some resolution compromises for steady 60 fps, especially in the thick of combat.

CEO Chris Chung, on the other hand, confirmed that Motiga is not currently using DirectX 12 on the platform.

We currently use DirectX 11.

He also added that the recent layoffs will not affect development.

While we had to go through a painful restructuring where we lost a lot of good friends, we made sure that the decision had no impact on development. We are moving forward full throttle on the development of Gigantic. As a matter of fact, our development has accelerated as we are getting used to the new platforms. We also paused beta so that we spend as much time on development of the game as possible. My opinion is that games don't fail because of competition, but because they don't deliver the games that customers want. There are great titles coming out next year but there will always be great titles coming out. Gigantic will fail if we don't deliver an awesome experience, not because of other games.

The Gigantic beta (for which we offered a giveaway not too long ago) is currently offline as the team is preparing for a huge update early next year. Here's a rundown of these upcoming features:

The ability to invite your friends and form a party will also come back next year. There's more, though: Motiga is also working on making the faction Guardians more active during the matches.

More active Guardians would not hang back nearly as much as they do. The thing we just got hooked up this week is them moving into a more forward position as they gain more power. (And then when one gets full power, the other one retreats.) That alone has been a big improvement. In addition to that, the Guardians should move around more in the areas they occupy and have more interesting attack patterns.

Gigantic is set for a release on PC and Xbox One at some point in 2016, with cross-play fully enabled via Xbox Live.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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