Some Destiny 2 Launch Content Now Locked Behind Curse Of Osiris DLC

Dec 7, 2017 at 06:25am EST
Destiny 2

Destiny 2 has recently received its first major DLC, Curse of Osiris, adding more content to the game developed by Bungie released a couple of months back on PC and consoles. Sadly, it seems like it also removed content for those who haven't bought the DLC.

According to reports, the Destiny 2 Curse of Osiris DLC prevents regular access to the prestige Raid, Nightfall, and Trials, which could all be accessed prior to the DLC pack's release weekly. Apparently, all three activities have been moved to some sort of DLC playlist. Additionally, this also prevents players from obtaining all achievements and the PS4 version Platinum Trophy.

Related Story Destiny 2 Cheat Seller LaviCheats is Hit by $6.7m Lawsuit from Bungie

Reddit user dd179 also noted that Bungie did the same in the original Destiny.

In Destiny 1, there would be around 6 or so PvP playlists at any given time, with different game modes such as Rumble, Clash, Control, etc. If you had the base game, you always had access to all of the playlists and you could play every single mode. If a new DLC dropped and you didn't buy it, most of the playlists would get locked out for you, since everything moved to a DLC play list. Instead of having all 6 playlists, you would only get to play Clash and Control, for example.
The same thing would happen with the Strikes playlists. Instead of having three strike playlists to choose from, you would get just one playlist that wasn't even worth your time, since the gear it dropped was way below the cap of the vanilla game. You couldn't even do the hard mode you previously had access to.
This is one of the scummiest practices I've ever seen in AAA gaming.

This is definitely a very bad practice as it locks content players have already paid for. Bungie has yet to comment on the matter and we will update you once something new comes in on it.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

Follow Wccftech on Google to get more of our news coverage in your feeds.