Death Stranding 2: On The Beach Comes to PC on March 19 Complete With Ultrawide Resolution Support, Upscaling and Frame Generation

Feb 12, 2026 at 05:20pm EST
A character from Death Stranding 2 gently holds a child while wearing rugged gear, with the text 'Death Stranding 2 On The

[UPDATE - February 24, 2026] Nixxes Software and Kojima Productions have now unveiled the official PC system requirements of Death Stranding 2: On the Beach. You'll find all the info in our dedicated story.

[ORIGINAL STORY] Around eight months after its debut on PlayStation 5, Death Stranding 2: On The Beach is launching on PC on March 19, complete with some PC-exclusive features which include ray tracing support and a chiral cat.

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The game's release date on PC was confirmed with a new trailer shared during today'sState of Play presentation, which also provided the first look at this new version of the game and some of its exclusive features, which includeunlocked framerates (with the exception of cutscenes that will be locked at 60 FPS), ultrawide resolutions support, DualSense support, upscaling and frame generation, although the trailer did not specify if all current upscaling and frame generation tech will be supported.

With the game's high-quality world design, ultrawide support in particular is sure to make Death Stranding 2: On The Beach on PC even more immersive. "Death Stranding 2: On the Beach is a world of both the familiar and the alien, of trails well-worn yet frontiers to be explored. So much of what made Kojima Productions’ first title such a unique experience is here, with something brand new to explore," wrote Kai Tatsumoto in our review of the PlayStation 5 release. "Those looking for a comfortable walking simulator to transport goods by food and explore nature have exactly what they’re looking for, while those who come to Hideo Kojima’s works for the off-the-wall narrative and memorable fight scenes will also walk away satisfied with plenty to chat about online."

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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