Dark Souls Remastered New HD Texture Pack Includes AI-Enhanced Textures for Maps, Characters

Apr 22, 2020 at 07:30am EDT
Dark Souls Remastered

A new texture pack has been released for Dark Souls Remastered, bringing some new high-quality textures to the game.

The DSR 2020 Textures pack includes a mix of hand-made textures and AI-enhanced ones that improve maps, objects, and characters. This texture pack is compatible with all overhaul mods, and it is safe for online play. The enhanced textures make Dark Souls Remastered look much better not only at high resolutions but also at 1080p.

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This project is more faithful to the original game than my previous texture mod. Many applicable textures are created with ESRGAN (Enhanced Super-Resolution Generative Adversarial Network) Technology, and many are created with Photoshop, Quixel mixer and Materialize. Custom textures have been used sparingly to avoid deviating from the intended look, only when upscaling was not acceptable or the initial texture looked particularly out of place. The changes make much more of a difference for users with higher resolution monitors but should be noticeable at 1080p too on many objects and scenery,

Dark Souls Remastered is a very good remaster that leaves the charm of the original release pretty much intact, making it the best way to enjoy the now classic action role-playing game developed by From Software.

If you focus on adventure, exploration, and simply level up and upgrade your equipment to make that goal easier, then you're sure to adore Dark Souls, in time. Even upon returning, even when I'd already played the game on PC with DSfix, I struggled to put the game down for more than a few minutes at a time. I'd get sent back to a bonfire, feel frustrated, quit the game, and then sulk for a few minutes before pushing towards Gwyn again. And if you push through yourself, you definitely won't regret the adventure.

Dark Souls Remastered is now available on PC, PlayStation 4, Xbox One, and Nintendo Switch.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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