Cyberpunk 2077 Multiplayer Will Fit The Lore; CDPR Still Hiring To Find The Right People

Sep 17, 2019 at 05:56am EDT
Cyberpunk 2077

The Cyberpunk 2077 multiplayer mode will not be tacked on, but it will fit the game's lore and CD Projekt RED's design philosophy.

Speaking with Video Games Chronicles, Cyberpunk 2077 level designer Max Pears confirmed that it took a long time to confirm the multiplayer mode as the team had to spend a lot of time in R&D to make sure it would fit the game's lore and the developer's design philosophy.

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I can’t say too much on it because it’s still going through its process, but it’s about making sure that multiplayer fits in with the lore of the world and it feels right.

“It’s about making sure it fits in with who we are as a company as well, because story is so important to us, plus it needs to fit in with how we design and deliver games.

Work is obviously far from being done, but CDPR is dead set on making the multiplayer mode of Cyberpunk 2077 as good as possible. The Polish team is still hiring to make sure to get the right people for the job.

We’ve still got work going on and we’re hiring to make sure that we get the right people for the job. The main focus is still single-player right now and we’re making sure that people understand that this world is more than big enough for single-player.

Max Pears recently talked about inclusivity in Cyberpunk 2077 and how it fits into the game's world.

We really want to make sure players get the representation that they want. In the genre of Cyberpunk as well, it asks such deep questions about what it means to be human, let alone what it means to define your gender.

Having that customisation match how you feel is your representation of how you feel… it’s important for us and it’s important to the lore of this world too.

Cyberpunk 2077 launches on April 16th, 2020 on PC, PlayStation 4 and Xbox One.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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