Crytek and Improbable Partner for a New AAA Game Powered by CRYENGINE and SpatialOS

Jan 23, 2019 at 06:50am EST

Crytek and Improbable have just announced via press release a new partnership for a triple-A game powered by their respective CRYENGINE and SpatialOS technologies. More details about this project should be revealed soon.

Furthermore, the two companies have announced the development of a 'fully featured SpatialOS game development kit' for CRYENGINE. You can read more about that below.

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Crytek is happy to join Epic Games and Improbable in reaffirming our commitment to giving game developers the best combination of engine and games technology, supported by empowering standards that work for everyone.

Crytek is committed to making solutions available to its developers that allow them to create unique interactive experiences while respecting their freedom of choice of tools and services.

With that in mind, Crytek is planning to work closely with Improbable to create a fully-featured SpatialOS Game Development Kit for CRYENGINE for its forthcoming titles. Progress has already been made on this, and CRYENGINE developer Automaton has created its own open source integration with SpatialOS for its forthcoming 1000-player battle royale title Mavericks: Proving Grounds.

Crytek’s partnership with Improbable is based on a shared set of values. Developers using our technology should always be at the center of our thoughts. We want to make it easier for developers to create the groundbreaking games of tomorrow.

Both companies are committed to working together for developers and to making statements that you can rely on. We are committing to respect for developer choice and interoperability between platforms, software, and services.

This is all in service of a simple principle: developers come first. And developers do their best work when they are free to choose from the best range of tools.

We’re proud to partner with Improbable, but we want it to be the start of something bigger. We want to work with other technologists, tool makers, and developer services to create a best-in-class and ever-improving experience. If you share our vision, please reach out to us, so we can build a better age of online games and virtual worlds together.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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