Crytek and Cloud Imperium Games Have Settled Their Legal Dispute Out of Court

Feb 24, 2020 at 05:56am EST
Star Citizen Cloud Imperium Games

Crytek and Cloud Imperium Games have apparently decided to lay down the respective legal weapons and make peace through an agreement of sorts, as noted by this notice of settlement filed on February 20th through the Central District of California Court.

Plaintiff CRYTEK GMBH and Defendants CLOUD IMPERIUM GAMES CORP. and ROBERTS SPACE INDUSTRIES CORP., by and through their counsel of record, hereby notify the Court that they have reached an agreement in principle of terms to settle this action in its entirety and are working to document the terms of their agreement.

Following execution of the agreement, the parties will promptly file a joint stipulation of dismissal. The parties respectfully request that the Court allow the parties thirty (30) days to document and execute their agreement and to file the joint stipulation of dismissal.

As you may recall, Crytek had sued Star Citizen developer Cloud Imperium Games back in December 2017, alleging copyright infringement and breach of contract.

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Cloud Imperium Games had initially chosen Crytek's CryEngine to develop Star Citizen. However, the game was migrated to Amazon's Lumberyard, a fork of the CryEngine, back in 2016.

Crytek contested CIG's decision to make a separate game (the single player focused Squadron 42) 'without permission' and the removal of any Crytek or CryEngine logo from Star Citizen's marketing material.

Neither company has released any PR statement yet, so we don't have the slightest inkling as to what kind of agreement this really is. We'll let you know if anything ever comes to light.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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