Crash Team Racing Unofficial PC Port Development is 70% Complete; Supports 16:9, 60 FPS Gameplay

Apr 8, 2024 at 05:45am EDT
Crash Team Racing

A Crash Team Racing unofficial PC port is currently in the works, and its development has been confirmed to be 70% complete in a new video shared online a few days back.

The PC Port Progress Update #3 video, which can be watched below, showcases all the latest improvements made to the port in the past two months, including proper 16:9 and 60 FPS support, both unavailable in the original PlayStation release, working UI in the Adventure Garage, implemented ghosts in Time Trial and fixes VS and Battle modes.

Related Story Crash Team Racing “Modded” Version Now Supports Online Multiplayer Mode and PC Compatibility

Releasing this unofficial Crash Team Racing PC port will only be the beginning for the development team, as it plans to shift to content expansion after launch. Alongside introducing custom levels, the team plans to introduce online multiplayer, which would be huge for a racing game like this.

For some reason, Crash Bandicoot fans on PC never had the chance to try out Crash Team Racing with an official release, as even the enhanced remake Crash Team Racing Nitro-Fueled was not released on PC, which is a shame, as the game's formula still holds up quite well, despite some shortcoming as highlighted by Nathan in his review.

Crash Team Racing Nitro-Fueled doesn’t break any new ground, but the 20-year-old game at the heart of the package holds up well and Beenox has done a commendable job of updating it for the 21st century. Unfortunately, most of the extras that have been added, including Crash Nitro Kart tracks and the usual pile of unlockable cosmetics, aren’t terribly inspired, making Nitro-Fueled feel less essential than other recent Activision remakes. Hardcore CTR fans and those looking for a surprisingly-stiff challenge should give Nitro-Fueled a shot, but others might find it runs out of gas surprisingly quick.

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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