CONSORTIUM: The Tower Interview – When Deus Ex Meets Die Hard

Jan 27, 2016 at 04:03am EST

Consortium_The_TowerInterdimensional Games, a small Canadian developer, has very ambitious plans for CONSORTIUM: The Tower. The sequel to CONSORTIUM, it is meant to be the second game in a planned trilogy; the studio is trying the crowdfunding route on Kickstarter right now, with 22% of the $CAD 450K minimum goal pledged so far and 24 days remaining.

CONSORTIUM: The Tower is not quite your average video game. It's played in first person, but it's meant to be deeper than a shooter: according to the developers, it should be possible to complete the entire game without ever raising the gun. Interdimensional Games describes it as a sci-fi immersive simulation where players will take control of Bishop Six, a CONSORTIUM officer who's been tasked to resolve a hostage situation in Churchill Tower, London, 2042.

That's why, in a nutshell, the developers refer to the game as Deus Ex meets Die Hard. Intrigued yet? Wait to hear more details from Gregory and Steven MacMartin, brothers and project co-leads.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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