Close to the Sun Is An Indie Story Driven Horror Game Made with Unreal Engine 4

Aug 21, 2017 at 05:30am EDT

Close to the Sun is the fourth game by indie Italian studio Storm in a Teacup, after N.E.R.O.: Nothing Ever Remains Obscure, Lantern and ENKI. Announced at Gamescom 2017 (where it's being showcased at Hall 4.1, Italian Pavilion, AESVI stand), it's being developed with Epic's Unreal Engine 4 for PC and other platforms (likely consoles).

You can check out the first screenshots and trailer below.

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Close to the Sun is a story driven horror game that takes place at the turn of the 20th century on a mysterious ship complex created by Nikola Tesla for the sake of science. In this alternative version of history, his scientific breakthroughs have already had a major impact on the world. You’re Rose, a young journalist looking for your sister and, as you approach this enormous and glorious complex for the first time, you quickly realize that something there has gone horribly wrong...

Carlo Ivo Alimo Bianchi, Founder & Creative Director, said in a statement:
This project is crucial for STC. After the first three games, we came back bigger and stronger than ever. We want to tell you stories, and this time we’re going to tell you about a man who dared to defy the Sun, between horror and survival. As always, we aim for a peculiar art style which is STC’s trademark. In building the ship, we’ve been inspired by art deco, art nouveau and steampunk, since visuals for us is as important as the experience itself. Our challenges vary throughout the game but are all built around the general themes of survival and progress towards a promised salvation. Expressed more simply, our challenges generally come down to: there are many ways to die, but only one way to escape.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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