CD PROJEKT RED Partners with Digital Scapes on Creating & Optimizing Technological Solutions for Cyberpunk 2077

Oct 8, 2018 at 02:52pm EDT

With a press release posted this afternoon, CD PROJEKT RED announced a long-term partnership with Digital Scapes, a Canadian studio founded by industry veterans who've worked at developers like BioWare, Radical Entertainment and Relic on games like Company of Heroes, Prototype, Dying Light, Warhammer 40,000 and others.

The goal is to create and optimize technological solutions specifically made to be used in Cyberpunk 2077, CD PROJEKT RED's greatly anticipated first-person open world action roleplaying game.

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Michał Nowakowski, SVP Business Development at CD PROJEKT RED, said:

Cyberpunk 2077 is our most ambitious project to date and we work hard every day to make it a creative and technological achievement. The Digital Scapes team brings aboard a lot of talent, experience and technical knowledge, and I’m very confident our long-term cooperation will add plenty to the game.

Marcin Chady, Studio Head at Digital Scapes, said:

We are both excited and honoured to work with CD PROJEKT RED. Their incredibly creative and accomplished team of developers have been pushing narrative-driven, role-playing games to unprecedented levels. We look forward to helping them create the very best video games on the planet.

Cyberpunk 2077 doesn't have a release date yet, as you probably know. However, we did get to see the public gameplay reveal that made our Gamescom attendees (and the E3 ones a couple months earlier) drool on the game.

Coming out of the demo, we were all given a Q&A to show our thoughts. Any positives or negatives. I gave the game a 10/10 on how anticipated I was and liked what I saw. My only complaint was that the subtitles didn’t completely match the spoken dialogue and could have done with a little work. Genuinely, out of the whole thing, that was my issue. I went into Cyberpunk 2077 anticipating something great. I came out of it having seen something that truly has the potential to be one of the best games to have been made so far.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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