Capcom Explains the Benefits of Dead Rising 4 Lacking the Timer, Says It’s Not Frank’s Last Adventure

Nov 25, 2016 at 02:00pm EST

Frank West, the popular photographer/zombie killer, is about to go back to Willamette, Colorado when Dead Rising 4 launches in early December.

The release window picked by Capcom Vancouver fits perfectly with the Christmas theme of the game. However, some Dead Rising fans have been vocal about their disapproval of Capcom's choice to do away with the built-in timer that has been a huge part of the franchise since the very first game. Speaking with Eurogamer at a recent preview event, Executive Producer Bryce Cochrane explained that this decision allowed Capcom Vancouver to craft a huge open world that players could explore without worrying about the timer.

When you had the timer you had to throw everything into the player's path. Here it's trying to make the player explore the world and find out things about it.

Studio Director Joe Nickolls added that this proved beneficial for Dead Rising 4's bosses (called Maniacs), too.

They feel like they lived in that area before they went weird. We didn't go with the 'Seven Deadly Sins' idea just to put something in there. We wanted all the people who attack you to have a reason to be in Willamette.

Cochrane also confirmed that Dead Rising 4 won't be the last time we're going to see Frank West in the series.

Frank West is the most popular hero in our entire series, and we wanted to wrap up his story in Willamette - not his entire story in the franchise, but what happened in Willamette and what's happened between the time of the first outbreak and this outbreak.

Dead Rising 4 is launching on December 6th for Windows 10 PC via Windows Store and Xbox One, due to Capcom's deal with Microsoft. However, Microsoft already stated that it will remain a Windows 10 exclusive for three months and a console exclusive for twelve, suggesting that Dead Rising 4 will release on Steam in March 2017 and on PlayStation 4 in December 2017.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.