Cage: Detroit: Become Human Is Still Just a Game, I Cancelled Two Scenes That Could Be Interpreted Wrongly

Aug 16, 2017 at 01:02pm EDT
Detroit Become Human Abuse Children Violence Cage

David Cage is known for his controversial game design and storyline choices. The founder of French studio Quantic Dream is known for games like Omikron: The Nomad Soul, Fahrenheit/Indigo Prophecy, Heavy Rain and Beyond: Two Souls.

His upcoming project, PlayStation 4 exclusive Detroit: Become Human, is due to launch in 2018. The game will touch on sensitive subjects and Cage talked about this in an interview with the Official PlayStation Magazine (OPM) UK (September 2017, issue #139).

Related Story Quantic Dream has Been Acquired by NetEase Games for 100 Million Euros

Dealing with this kind of subject matter, where we deal with violence... I just wanted to make sure that whatever we do in Detroit: Become Human, there is no ambiguity and our meaning is absolutely clear.

Honestly, I cancelled a couple of scenes where I felt the meaning could be interpreted wrongly. It was a very interesting thing for me because it made me realize that with Detroit: Become Human, that we are dealing with very meaningful things and that you need to be careful and be respectful and pay attention to what you have to say.

And that was scary but at the same time, once the fear has gone, you say 'wait a second, I'm working on a videogame, it's meaningful, it's important, it has something to say, it needs to be respectful, I need to pay attention to everything, but at the same time I'm talking about something'.

Cage also said that in the end, Detroit: Become Human remains just a game and thus, a piece of entertainment.

For me, there was no way I wanted to use existing issues in a game that is still entertainment, no matter how much passion and honesty we put into it, it's still just a game. There are some very serious things happening and we didn't want to 'use' them, so we had many conversations about that.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.