Bungie Will Host a Marathon Server Slam Test Just Ahead of Launch Next Month

Feb 13, 2026 at 09:36am EST
A first-person shooter game scene shows a character aiming a futuristic weapon at an armored opponent kneeling on a floor

Marathon is set to arrive on PC and PS5 on March 5, 2026, and just ahead of its arrival, Bungie is looking to stress-test its servers with a Server Slam Test that'll run from February 26 to March 2. The test was announced with a new gameplay trailer at yesterday's State of Play, after which game director Joe Ziegler showed off more of the game by streaming it with popular Twitch streamers TheBurntPeanut and Gingy.

The new trailer was another showing of Marathon's narrative elements with a few more snippets of gameplay, before Ziegler began narrating and announcing the server slam test coming in a couple of weeks.

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Players on PS5 and PC will be able to join in the test for free without having to sign up prior to its start, and you'll get the chance to check out Marathon's survival gameplay elements, jumping into two zones, Perimeter and Dire Marsh.

You'll also get to try out all six core Runner shells, including the seventh Rook shell for solo players, and take on the game's first five contracts, giving you a taste of what the game's earliest hours will feel like. If you participate in the server slam test and then grab the game, you'll also get a special emblem and player banner in the full release.

Bungie is also adding a few weapon charms inspired by other PlayStation Studios published and developed titles, which will be available to PS Plus players. The three charms are inspired by Helldivers 2, Ghost of Yotei, and Death Stranding 2: On the Beach.

Marathon will arrive on PC and PS5 on March 5, 2026. With one of the best-selling games in the industry right now being an extraction shooter, it'll be interesting to see if Bungie can capitalize on a renewed interest in the genre. If it can't, then with the slew of issues the studio has had in the last few years, its future will be seriously put into question.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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