Bungie Explains How Destiny 2’s New Finishing Moves Will Work

Jul 13, 2019 at 07:42am EDT

Destiny 2 is about to be transformed in many ways, about half a year after Bungie split with Activision to independently take the reins of the franchise.

On September 17th, the PC version of the game will move from Battle.net to Steam. That's just the tip of the iceberg, though, as on the same day Bungie is also launching on all platforms the free-to-play version of the game, New Light, and a new paid expansion, Shadowkeep.

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One of the changes coming to Destiny 2 with Shadowkeep is the addition of finishing moves. Polygon recently reached out to Bungie to pry more information out of them regarding these finishing moves.

Franchise Director Luke Smith said:

When enemies get below a certain health threshold, they’re going to have an indicator that means they can be finished.

The mod for your finisher will be one of the slots on another piece of armor. At launch, you’ll only be able to equip one finisher, but we are working hard on multi-equip for them.

The plan is to eventually add a randomizer of sorts for finishing moves so that players can be surprised each time they activate them with a different animation.

According to the developers, finishing moves will spend a certain amount of Super energy. Players may also mod their finishers to get additional ammunition, for example.

Destiny 2: Shadowkeep does not require ownership of any previous Destiny 2 expansions to purchase or play.

Pre-order Destiny 2: Shadowkeep and receive Destiny 2, Curse of Osiris, and Warmind for free on September 17th.

New nightmares have emerged from the shadows of our Moon. Called forth by haunting visions, Eris Morn has returned. Join her to slay these nightmares before they reach out beyond the Moon to cast humanity back into an age of darkness.

Features:
• New Missions, & Quests
• New Destination & Dungeon
• New Weapons and Gear to Earn
• An All New Raid
• And More

The standalone edition of Destiny 2: Shadowkeep includes a digital copy of the game and one Season Pass, providing exclusive activities and rewards

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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