Retro Medieval Vampiric “Boomer-Slasher” Bloodthief Arrives on PC Next Month

Aug 29, 2025 at 01:59pm EDT
A hooded figure with a sword confronts an armored knight under the title Bloodthief in a red-hued graphic.

Bloodthief, a fast-paced, self-described "boomer-slasher" that puts you in the boots of a wall-running, parkouring vampire with a sword, will arrive on PC next month, on September 22, 2025.

If you like Ghostrunner but thought it should be faster, Bloodthief might just be the game you've been waiting for. It's made by a new indie developer, Blargis, and is the studio's debut title, and a quick look at the newly debuted release date trailer will show you everything you need to see about Bloodthief, which you could alternatively call 'speedrunner's delight.'

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Speaking of Ghostrunner, interestingly, Bloodthief also feels like it's beating Ghostrunner developer One More Level to the punch by taking that fast-paced, melee-first style of first-person parkouring action and turning it medieval. If you're excited for what One More Level is building with Valor Mortis, then you can play Bloodthief in the meantime, since Bloodthief arrives in a few weeks' time, while Valor Mortis won't be out until next year.

I checked out Bloodthief earlier this year in fact when Blargis released a demo of the game during Steam Next Fest June 2025, which is still available to download and play on the game's Steam page, if you want to try it for yourself.

At the time, I wrote, "Bloodthief is a classic, simple-looking, 2-feet-wide, 10-feet-deep kind of game. If you want to dig into the parkour mechanics and push them to their limits, what I've played of its levels so far shows that there's plenty for you to dig into. Even in the opening levels, I was finding alternate paths through the parkouring by simply thinking 'I can make that jump,' and figuring out that I could, if I was nimble enough. It's not the same one-hit-kill style combat as Ghostrunner, but it still plays within the same realm of you can only take so many hits before you have to go back to the checkpoint. I also appreciate the shift from a high-gloss, neon-light-filled cyberpunk world to a muted, medieval setting. It makes the dark red blood really stand out, and it's just more fun to watch armored knights flailing their swords and running at you at full sprint."

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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