Bioware: It’s Been a Refreshing Experience to Put Gameplay First in Anthem

Oct 4, 2018 at 03:00pm EDT

Bioware's Anthem is now just a few months after from the February 22nd, 2019 release and the public demo, scheduled for February 1st, is even closer.

In an interview appeared on the latest GamesTM magazine (issue 205), Anthem Director Jonathan Warner stated that it was kind of a refreshing experience to focus on gameplay first with this game, whereas pretty much all of Bioware's previous titles were heavily story based.

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Yeah, it is, it’s very refreshing, it’s invigorating. And usually, when you talk about a Mass Effect or a Dragon Age, people invariably end up talking about the plots or the points, and it’s very refreshing, when people talk about Anthem, they talk about flying or fighting monsters, or the gear, the Javelins, and it’s been a great opportunity for us to put gameplay first.

That doesn't mean you won't find a compelling story with interesting characters in Anthem, though, as Warner is quick to add.

It’s very important to us that we create immersive worlds, where you can have companionship, and where you get to be the hero of your own story. I think those elements are very much intact with Anthem. We’re adding things to it, we’re adding these interesting social storytelling elements to it. But, those moments, that companionship and strong characters, those are very much there.

Being a game-as-a-service type of experience, the success of Anthem will likely depend a lot on how quickly the developers are able to react to user feedback from the demo onwards. Warner agreed and said the developers will provide several reasons to entice players to keep playing Anthem.

We’re looking at it as kind of a holistic experience, and making sure that we’re paying attention to, and doing things that will engage players across the board. Everybody’s got kind of a different motivation. Providing lots of interesting reasons to come back.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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