Battlefield 6, Little Nightmares III, and Crimson Desert All Launching With DLSS 4 Multi Frame Gen Support

Oct 8, 2025 at 10:55am EDT
“Battlefield 6” with RTX, DLSS 4, NVIDIA Reflex, soldiers in a burning city, and “RTX. It's On.” on-screen text.

Battlefield 6 is out in just two days from the time of this writing, and when it launches, it'll do so with support for NVIDIA's DLSS 4 Multi Frame Gen technology, alongside Little Nightmares III, which also launches on October 10, and with DLSS 4 Multi Frame Gen support.

According to NVIDIA in a new blog post about the latest batch of DLSS 4 games, when pushing max settings on Battlefield 6, at 4K, and while using an RTX 50 Series card, you get a "3.8X" boost in frame rates on average. "GeForce RTX 5090 performance rockets to over 470 FPS, the GeForce RTX 5080 exceeds 330 FPS, the GeForce 5070Ti is in touching distance of 300 FPS, and the GeForce RTX 5070 surpasses 230 FPS."

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While Little Nightmares III doesn't exactly require the kind of high frame rates you'd want from a shooter like Battlefield 6, it'll still be nice to have a smooth experience while exploring the horrors that Supermassive Games has in store.

Beyond Little Nightmares III and Battlefield 6, NVIDIA also confirmed that when Crimson Desert launches next March, it'll do so with DLSS 4 Multi Frame Gen support, with more details to follow as to what that'll look like closer to the game's launch.

Lastly, the mountain biking game Mavrix by Matt Jones has also been confirmed to be adding support for DLSS Super Resolution and DLSS Frame Generation.

Last month, Jurassic World Evolution 3 and Annata were added to the list of games that support DLSS 4.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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