Battlefield 6 Lacks Credits for Some Ridgeline Games Devs and Marcus Lehto Isn’t Happy About It

Alessio Palumbo
Battlefield 6 logo with DICE, Ripple Effect, Industrial Toys, Ridgeline Games, Electronic Arts, and Frostbite logos on a dark, particle-filled background.
Ridgeline Games was among the studios that worked on Battlefield 6.

A Battlefield 6 controversy arose yesterday when Marcus Lehto, former Halo designer and Ridgeline Games' studio general manager, revealed in a LinkedIn post that some of the studio's developers were not credited for their work on the game.

I’m disappointed to see that many of my former teammates from Ridgeline Games were not properly credited in the recent release of Battlefield 6. These talented developers worked tirelessly for 1 to 2.5 years, building the foundation of the game, before I left voluntarily and the studio was subsequently shuttered. Despite their significant contributions, most who were laid off were relegated to a “Special Thanks” section at the very end of the credits — and several were omitted entirely, including myself.

Related Story Battlefield 6 Season 3 Now Live, New Map Sparks Biggest Player Spike on Steam in Months

Out of respect for my colleagues and the awesome work they poured into this project, I want to take a moment to properly recognize them — listing their names and roles as I would have preferred them to appear in the credits.

Lehto then shared an image with their names as they should have appeared in the Battlefield 6 credits. Interestingly, his own name is among the missing ones.

Ridgeline Games was established in late 2021 as part of the big franchise shakeup that followed the underwhelming Battlefield 2042 launch and also included Respawn's Vince Zampella as the new head of the IP. In 2023, we learned that the single player campaign of Battlefield 6 would be handled by DICE and Ridgeline Games, but the studio couldn't pull it off and was closed down last year. Eventually, the single player was handled by Criterion and Motive, but as noted in our review of the shooter, it was by far the game's weakest part. Fortunately for EA, the rest was the best rendition of Battlefield in years and led to record-breaking sales figures.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button