Battlefield 6's unique destruction mechanics are not possible on a generic engine like Unreal Engine 5, but this is only one reason why the series will hardly leave the Frostbite Engine behind.
Speaking with Spanish publication 3DJuegos, Senior Producer David Sirland commented on the possibility of the series ever switching to Unreal Engine, saying that the destruction mechanics seen in Battlefield 6 are not possible on a generic engine, as the Frostbite Engine is tailor-made for the new entry in the series and its features as much as the studio is tailoring the game itself for the engine. Achieving similar results on a generic game engine, pushing it to the limit, is achievable, Sirland added, but the developers are specialists with the engine, and he thinks this shows in the game. The Frostbite Engine being tailor-made for Battlefield 6 and the game itself being tailored for the engine isn't the only reason why the franchise is unlikely to leave its current engine behind, as the development studios are used to Frostbite and have engineers knowledgeable about the engine, which allows them to work in harmony, according to Producer Alexia Christofi, something that would likely require a lot of time to achieve with an engine switch.
Soon enough, players worldwide will be able to get a first, proper taste of Battlefield 6 ahead of its launch this October. The open beta, which is now available for pre-load, will allow players to test out the game this weekend from August 9 to August 10 and from August 14 to August 17. The open beta includes, for the first weekend, the Iberian Offense, Liberation Peak, and Siege of Cairo maps, and a selection of play modes, including Conquest, Breakthrough, Domination, and King of the Hill.
Battlefield 6 launches on PC, PlayStation 5, Xbox Series X and Xbox Series S on October 10. You can tide yourself over while waiting for the open beta to go live by checking out our first impressions on the game.
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