Battlefield 1 Dev: The Game Is In A Great State For An Alpha, We Pushed Ourselves To Get There

Jul 1, 2016 at 08:00am EDT

DICE and Electronic Arts recently held a Battlefield 1 event in Los Angeles, where press and youtubers were able to play the game for the first time.

A lot of new footage came out of this event earlier this week, and hidden in one of them we've found some interesting information about the current state of Battlefield 1.

In this 'Melee Rampage' video by youtuber Cayinator, one of DICE's developers approaches him and proceeds to talk about how good the Alpha is when compared to previous Battlefield games.

I'm very happy with how this build is playing. I mean, we will now get to polish this stuff for three more months. This is in a really good state. The Alpha is generally not playable, not this well. This is like all of the game, it doesn't look this good in all of the levels obviously, but the gameplay is there. We really pushed ourselves to get there this time so we can make sure our core mechanics are polished.

Truth to be told, this is clear from the public footage and it's really good news for those who may still have some reservations after the Battlefield 4 launch debacle. It looks like DICE learned their lesson.

There is actually a Closed Alpha event ongoing right now, though it's a very small test; the official FAQ mentions an Open Beta coming "soon", though it will likely be available a few weeks ahead of the October 21 launch.

In the meantime, the new server browser and several other menus were leaked from the Battlefield 1 alpha as you can see below.

Finally, here's a great video from LevelCapGaming showcasing almost forty minutes of BF1 Alpha gameplay at 1440P/60FPS.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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