Baldur’s Gate 3: Act Two Expansion Mod Showcased in Teaser Trailer

Apr 8, 2025 at 05:00am EDT
Baldur's Gate 3 mod

Thanks to Larian's decision to release official mod tools for Baldur's Gate 3, several interesting custom campaigns are currently being worked on. One of them, called Act Two Expansion, has received an intriguing teaser trailer from its creator, SquallyDaBeanz.

According to the modder, Baldur's Gate 3: Act Two Expansion adds a whole new region to the game that players can access between Acts 2 and 3. The area includes new areas, dungeons, encounters, items, secrets, puzzles, and lore. The mod aims to provide a whole new region to experience, similar in scope to the Wilderness of Act 1. It is meant to be sandboxy, focusing on combat and exploration rather than story. There will be some new notes, though, expanding on the lore of this region.

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The mod takes place after the player leaves the Shadow Cursed Lands but before you reach Baldur's Gate. With the Absolute's army on the march, the main character and their party must find a way to cross the Chionthar River before taking part in an epic battle against the Absolute's army at Rivington.

Baldur's Gate 3: Act Two Expansion is balanced for level 8–10 characters. According to its creator, most mods should be compatible with it, except for those that modify the Shadow Cursed Lands levels and/or level templates. Multiplayer, on the other hand, should be perfectly supported as long as everyone in the group has it installed.

Baldur's Gate 3 supports cross-platform mods, but the creator says this mod wouldn't pass the approval process for consoles, so do not expect to find it there. The current goal is to release it before the end of the year.

You can follow the development of the mod on SquallyDaBeanz's Patreon. The modder is also working on Forsaken, a custom Baldur's Gate 3 campaign that seeks to recreate World of Warcraft's undead starting zone of Tirisfal Glades. A teaser level is already available on Nexus.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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