The Last of Us Part II Originally Had a ‘Hold Up’ Feature That Was Cut, But a Modder Is Looking Into Adding It Back

Dec 24, 2025 at 08:30am EST
A scene from The Last of Us Part II shows a character aiming a gun at an opponent in a forest setting with the command 'Hold up' displayed on-screen.

The Last of Us Part II may have been originally released five and a half years ago, but gamers are still discovering new things about it. According to modder Speclizer, Naughty Dog had implemented a 'Hold Up' feature that was cut from the final game. This allowed Ellie to sneak up behind an enemy, force them to put their hands up, and subsequently control where they would move next and also whether to face toward Ellie or away from her. Eventually, they would try to pull out their weapon in an attempt to fight back.

Since Naughty Dog left this unused animation and script in the game, Speclizer is now looking to add it back to The Last of Us Part II, although it will apparently require 'quite a bit of work'. Of course, this would only be available for the PC version, since the PlayStation 5 version is not moddable. This feature may only be initially available to Speclizer's Patreon backers. The modder offers access to all tools and mods with the Tier 2 subscription, which costs €12,50 per month. Speclizer previously released the Project FEDRA and Endure Survival game modes for The Last of Us Part I.

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Project FEDRA is a new gameplay experience where the playable character is a FEDRA soldier tasked with maintaining order and completing critical missions, which reward players with ration cards, the currency of the Quarantine Zone. The cards can then be used to purchase weapons and gear to aid in future missions. Speclizer has plans to port it to The Last of Us Part II as well.

Endure Survival, on the other hand, is a more classic wave-based Horde mode with a shop system (players can buy gear between rounds at Bill's store).

Earlier this year, series creator Neil Druckmann led fans to believe that The Last of Us Part II might very well be the last game in the franchise, later adding that the situation could only change if he and Naughty Dog can come up with a new story worth telling. However, three months ago, Druckmann teased 'various The Last of Us' things he is working on after stepping back from his role in the HBO TV adaptation, heavily suggesting a new game is indeed in the works. First, though, the studio based in Santa Monica, California, has to complete its new sci-fi IP, Intergalactic: The Heretic Prophet, which won't launch before 2027. This means fans of the post-apocalyptic franchise may have to wait several more years before returning to the world infected with the mutated strain of the Cordyceps fungus.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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