Assassin’s Creed Victory May Feature “Innovative Asynchronous Gameplay”
Ubisoft is working on implementing “innovative asynchronous gameplay” into Assassin’s Creed Victory according to the Linkedin profile of the game’s associate producer, Daniel Palix.
Palix CV states that he led development on a pair of new features in the new game, including “an innovative asynchronous gameplay” and “some innovative Player Space”. He explains however that the asynchronous mode is not confirmed.
Ubisoft stated following Assassin’s Creed Victory was leaked:
“It is always unfortunate when internal assets, not intended for public consumption, are leaked. And, while we welcome anticipation for all our upcoming titles, we’re disappointed for our fans, and our development team, that this conceptual asset is now public,”
“The team in our Quebec studio has been hard at work on the particular game in question for the past few years, and we’re excited to officially unveil what the studio has been working n at a later date. In the meantime, our number one priority is enhancing the experience of ‘Assassin’s Creed Unity’ for players,”
Lead writer Darby McDevitt said:
“we always plan to have more modern day but we have to be really smart about how we do it.”
“To create a city, for instance, or even part of a city, would require six months of work by many, many artists, designers, modellers. And then you’d need gameplay systems that didn’t feel like you were just fencing,”
Ubisoft will formally announce and demonstrate Assassin’s Creed Victory at E3 2015 in June, so we will know if the feature makes it into the game. Assassin’s Creed Victory is set in Victorian London and development is led by Ubisoft Quebec. Assassin’s Creed Victory is expected to release holiday 2015 for the PlayStation 4, Xbox One and PC. We will bring you any new information on the title as soon as it becomes available.
Images courtesy of Kotaku