Assassin’s Creed Origins XB1X Enhancements Detailed – Increased Draw Distance, Faster Transitions & More

Aug 22, 2017 at 08:14am EDT

Ubisoft uploaded a new Q&A on Assassin's Creed Origins in their press site. The document provides a thorough insight on the Xbox One X enhancements that the development team has worked on. You can also check out below a new 17 minutes long gameplay video (captured by YouTuber CenterStrain01) running on Xbox One X below and showcasing the city of Memphis.

Assassin's Creed Origins is out on October 27th for PC, PlayStation 4 and Xbox One.

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How will Assassin’s Creed Origins leverage the power of the Xbox One X?

Assassin’s Creed Origins will be visually stunning and fun on all platforms, but thanks to the power of the Scorpio engine, the Xbox One X will let our players experience the most beautiful version of our game with all the stunning details, beautiful landscapes and incredible cities of Ancient Egypt,
rendered in both 4K and 1080p.
The powerful Scorpio Engine of the Xbox One X allows our game engine to really express itself and
render the game with improved shadows quality, greater draw distances and more detailed textures to really highlight the magnificence of Ancient Egypt. And all this in HDR too!

What is it like developing Assassin’s Creed Origins for the Xbox One X?

As developers, we’re excited about Xbox One X and the possibilities it offers as it allows us a greater ability to express our creative vision in the games we create. The enhanced version of Assassin’s Creed Origins on Xbox One X will allow us to show even more of the details of the world the team created, immersing our players into a unique visually stunning experience of Ancient Egypt.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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