ARM: Mobile Hardware Will Overtake PS4&XB1 in Power by Late 2017

Feb 17, 2016 at 09:00pm EST
Lollipop Update

Yesterday morning, ARM's Director of Ecosystem Nizar Romdan presented a session at the Casual Connect Europe in Amsterdam about mobile gaming, with a specific focus on VR.

The Cambridge based British company, as you might know, is the current market leader when it comes to the manufacturing of processors for mobile hardware (like smartphones and tablets). Romdan said that the most powerful tablets and smartphones have already surpassed last generation consoles like Xbox 360, PlayStation 3 (by extension, this should apply to the WiiU as well), while ARM estimates that mobile hardware will catch up with PlayStation 4 and Xbox One in terms of power and specifically GPU Compute by late 2017.

The biggest drawback of mobile gaming has always been the controls, though, since a touchscreen device offers limited options when compared to a gamepad or keyboard&mouse. This has so far limited the creation of truly "hardcore" games, but Romdan is confident that this could change with the advent of VR since it will level the playing field in a way.

Our view is that mobile VR is the use case that could unlock the potential of mobile for hardcore gamers. For once, mobile devices are on par with PC and consoles in terms of experience. We won't have the same processing. And battery life is a problem. But it is the same user experience. That could be a game changer for mobile gaming.

ARM's hopes might be not that far fetched. Market research already shows that mobile VR might really take off, and that was before Samsung announced how Galaxy S7/S7 Edge pre-orders will include a free Gear VR headset.

Still, even if mobile hardware overtakes consoles in terms of raw power, it remains to be seen if game developers will choose to create truly deep experiences at long last. Let us know your thoughts on the matter by leaving a comment below.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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