AMD To NVIDIA: If You Can’t Beat’em, Blame’em; Controversy Carries On

Aug 18, 2015 at 06:00pm EDT

Yesterday, just after the press embargo ended, we published our DirectX 12 benchmarks based on Ashes of the Singularity's Alpha build along with NVIDIA's own take on the test.

As you're probably aware now, controversy ensued with Oxide & Stardock answering back that the test was indeed valid and there was no MSAA performance bug in DX12 mode.

However, the controversy flame may have been just ignited to a much greater degree with AMD suddenly joining the verbal fray. On Twitter, our very own article detailing NVIDIA's response has been linked to Roy Taylor, Corporate Vice President of AMD, who replied as follows a few hours ago:

if you can't beat em blame em. From the makers of gameworks

https://twitter.com/amd_roy/status/633535969015275521

That's surely going to keep the debate heated for a while. In the meantime, Stardock has commented further on the situation with NVIDIA; Brad Wardell himself replied on the forum thread.

We've offered to do the optimization for their DirectX 12 driver on the app side that is in line with what they had in their DirectX 11 driver.  Though, it would be helpful if Nvidia quit shooting the messenger.

It sounds like there may be a solution coming up to fix NVIDIA's DX12 performance woes in Ashes of the Singularity.

Wardell also added that the "MSAA issue" described by NVIDIA would occur in any DirectX 12 game currently.

What I can say, with absolute certainty: The MSAA issue they described will happen on any DirectX 12 game currently.  That's why we were surprised they tried to describe the issue as a "bug" in our code.

I don't expect it to be an issue for long though.  Even as recently as last week, Nvidia released an updated driver that made significant performance gains with Ashes.

We'll keep you updated in case there are any followups to this story.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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