AMD FSR Redstone Official: Over 200 Games Supported By End of 2025, 40+ Games With Redstone Frame-Gen & Over 3x Performance

Dec 10, 2025 at 09:11am EST
AMD FSR Redstone Official: Over 200 Games Supported By End of 2025, 40+ Games With Redstone Frame-Gen & Up To 3x Performance 1

AMD has officially unveiled its FSR Redstone update, coming to the latest Radeon RX 9000 "RDNA 4" GPU family with over 200 game support.

AMD FSR Redstone is Available on Radeon RX 9000 "RDNA 4" GPUs, Over 200 Games Support, With 40 Frame-Gen Titles

Today, AMD introduces its biggest update to the FSR (FidelityFX Super Resolution) suite in the form of "Redstone".

Related Story AMD’s Frank Azor Pushes Back on FSR 4.1 Cancellation Rumor for RDNA 3.5 iGPUs, Says No Such Decision Has Been Made

The new update is designed to work with AMD's modern GPU family, starting with the new Radeon RX 9000 "RDNA 4" lineup, so previous graphics architectures such as RDNA 3.5, RDNA 3, and RDNA 2 are not supported (officially). For these older architectures, when FSR Redstone is enabled, FSR 4 upscaling will fall back to FSR 3. You can learn more about this in the SDK article here.

As for the launch itself, AMD says that the FSR Redstone update will support 200 games by the end of 2025, and this support is for the upscaling technology alone. Do remember that certain features may or may not be supported by every title that AMD has on the list, such as Frame-Generation, which is only supported by 40 of those 200 titles.

The four main features of the FSR Redstone update are:

The new FSR Upscaling model will offer both high-quality and low-latency upscaling and comes in as an enhancement to the existing FSR 4 model that leverages neural rendering upscaling. The tech is enabled through AMD's Driver or an in-game implementation.

Then we have AMD FSR Frame Generation, which offers smooth and high FPS using an advanced neural network that is trained on graphics-intensive scenarios. With this new algorithm, FSR Frame-Gen offers a reduction of temporal artifacts in high-intensity scenes, such as F1 25, a racing game where the car previously showcased various artifacts in the shadows of the car. This enables improved details in areas with shadows.

AMD has also partnered with Fatshark, the developers behind Warhammer 40,000: Darktide. This game is going to be the first to support AMD's FSR Radiance Caching and albeit in the form of a technology demo presentation, more here.

The FSR Radiance Caching feature will offer a real-time neural-network-based radiance caching algorithm that accelerates ray tracing radiance cache time. This feature is available in the form of the latest FSR SDK to developers to help them integrate it in their existing and upcoming titles, while support in actual games starts in 2026.

We have already seen a glimpse of the AMD FSR Redstone update in Call of Duty: Black Ops 7, which supports ML-based Ray Regeneration. Compared to NVIDIA's Ray Reconstruction implementation on DLSS 4, the FSR Redstone Ray Regeneration tech looks slightly unpolished at the moment, but should get better as the tech improves.

Meanwhile, while you're here, you can also check out our guide on enabling DLSS in any modern game, here.

NVIDIA has been offering ray reconstruction since its DLSS 3.5 (RTX 40) GPUs, so they have a whole generation and a half lead over AMD's tech. Ray Reconstruction is also available on older RTX 20 GPUs and even the newest upscaling models are accessible to those architectures, while AMD has kept FSR Redstone updates exclusive to its RDNA 4 family.

The tech offers a similar function as NVIDIA's Ray Reconstruction, which essentially replaces the in-game denoise with an AI/ML-based algorithm, offering better visuals at zero performance cost. You can check out our impressions of Black Ops 7's PC performance here.

AMD FSR Redstone brings Machine Learning-Based features for visual and performance enhancements

  1. Neural Radiance Caching, which uses an ML model to learn the light behaviour and predict the scenes for efficient real-time global illumination.
  2. ML Ray Regeneration, which is trained on noisy low-sampled renders to predict and filter grainy noise in real time, offering sharper visuals while reducing the overall rendering cost.
  3. ML Super Resolution to reconstruct low-resolution visuals in real time and offer upscaled images.
  4. ML Frame Generation that adds new fake frames between the real rendered ones for higher performance.

With FSR Redstone, AMD is promising over 3x the FPS gain in various titles, with even 4.7x in some titles such as Cyberpunk 2077 and Call of Duty: Black Ops 7.

AMD isn't yet adding MFG (Multi-Frame Gen) to its FSR stack, but given their recent additions, it looks like that would be the next step forward for the Red Team. The company is already working on several next-gen hardware features for its future RDNA GPUs, more on those here.

About the author: A Software Engineer by training and a PC enthusiast by passion, Hassan Mujtaba serves as Wccftech's Senior Editor for hardware section. With years of experience in the industry, he specializes in deep-dive technical analysis of next-generation CPU and GPU architectures, motherboards, and cooling solutions. His work involves not only breaking news on upcoming technologies but also extensive hands-on reviews and benchmarking.

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