Aloft Surpasses 200K Sales In Early Access, Celebrates With Earth Day Initiative

Apr 22, 2025 at 03:42pm EDT
Aloft surpasses 200K copies sold

Astrolabe Interactive announced that the studio's co-op sandbox survival game Aloft has surpassed 200,000 copies sold in early access since its launch in January 2025.

Astrolabe has partnered with Cool Earth to celebrate the milestone and will donate 5% of the revenue it earned during the Earth Appreciation Festival on Steam to the Cool Earth Initiative. Astrolabe and Cool Earth are also working with content creators and streamers to stream Aloft today, livestreaming the game in charity streams, and the proceeds will also go to the Cool Earth Initiative.

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Cool Earth is an organization working to protect the world's rainforests and support the indigenous peoples who have been living and working with them, instead of against them, for generations.

In a press release, Astrolabe's creative director, Manuel Bergeron, discussed how Cool Earth's work and Earth Day directly relate to what Astrolabe wanted players to learn when playing Aloft.

"One of our goals in Aloft was to offer a chance for players to learn about the fragile balance of ecosystems and have a direct positive impact on their environment. It's our honor to contribute to the environment by giving to the Cool Earth Initiative."

Aloft's first major update in early access, Critters and Wonders, launched this past March. According to the studio's roadmap for 2025, more major content updates and plenty of feature improvements are planned for the year, though specific release dates or windows around when that'll be have yet to be announced.

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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